Aquarium – Teaser This blog will summarise the outcomes of the project and the process. First is the final video. Then the process showreel. Links to process blogs A&E Project 2 – Draft A&E Project 2 – Learning Objectives A&E Project 2 – Brief A&E Project 2 – Character Design and Modeling A&E Project 2… Continue reading Project summary – Advanced & Experimental Project 2
Category: Advanced & Experimental Project-2
A&E Project 2 – Editing and Effects
According to the needs of the picture, I drew some relatively flat and simple backgrounds. Due to the material, there is almost no need to worry about the fusion of the picture. Also added some 3d geometry style objects. I used AE to make some MG animations to enrich the scene. The effect is as… Continue reading A&E Project 2 – Editing and Effects
A&E Project 2 – Dynamic
There are two parts to this character that use dynamics. The ropes for the hair and the sweater, respectively. Initially I tried using bones and an Ik controller for dynamic effects. Since the front hair is not separated and the back hair is a complete piece, the effect is not very good. Then I used… Continue reading A&E Project 2 – Dynamic
A&E Project 2 – Character Animation
Based on the reference of related style videos, I designed an action that has the nature of a music video. There is no particularly coherent connection between these actions, but they express the same theme. Interspersed with empty mirrors in these actions can create an atmosphere.
A&E Project 2 – Character Rigging
Body rigging I used the automatic rigging plugin Advancedskeleton5. Nothing else special. The hair and the rope on the chest are not bound because of the dynamics to be added. Face rigging The previously mentioned eyes are not suitable for applying automatic binding due to their different structures.It works by building a virtual sphere to… Continue reading A&E Project 2 – Character Rigging
A&E Project 2 – Texture
Textures in this style are not as complex as those in previous projects. But it needs special treatment in some places. For the overall material I use Maya’s default surfaceShader. This means I don’t need to worry about lighting, but I need to draw shadows myself to differentiate the structure. In the jaw area, two… Continue reading A&E Project 2 – Texture
A&E Project 2 – Character Design and Modeling
Character Design Since it is a flat style picture, I tried to combine the character style with the Japanese celluloid anime style. In this project I tried to use a dynamic system, so I can try to start with short hair with a simple structure. Character Modeling Models in this style are quite different from… Continue reading A&E Project 2 – Character Design and Modeling
A&E Project 2 – Learning Objectives
First of all, the tentacles and hair of octopus will appear in the preliminary idea. Hence the need to experiment with the dynamics of the application.Experiment with different styles of materials and movements. The second is the picture effect and editing style.Try to use some more stylized materials, combined with different techniques such as 2d.
A&E Project 2 – Brief
According to the original plan, the content of this project will be used as an experiment of picture style and editing style. A&E Project 2 – Draft Extend the concept of a single character to multiple characters, extending the aquarium theme. Each character has sea creatures that symbolize its characteristics. This project will be made… Continue reading A&E Project 2 – Brief
A&E Project 2 – Draft
2022/4/20 https://miro.com/app/board/uXjVO3eTrdM=/?share_link_id=334545020205 The focused part 1.Physical Gravity Effect / Dynamics For this project I want to learn to use physical effects applied to clothing or hair. Such as long hair, skirts, and decorations on clothes. 2.Stylized rendering and compositing In the last project, I experimented with the visual style of Arcane, trying to combine 3d parts… Continue reading A&E Project 2 – Draft