Project summary – Advanced & Experimental Project 1

No boy can refuse a perfect stick In this blog I will summarise the outcomes of the project and the process. Firstly here is the final video. And the Following is the process showreel. Links to process blogs A&E Project 1 – Brief and Storyboard A&E Project 1 – Character modeling P1 A&E Project 1… Continue reading Project summary – Advanced & Experimental Project 1

A&E Project 1 – Scene

Due to the focus on characters and animation, the scenes in this animation use online resources. https://www.unrealengine.com/marketplace/en-US/product/stylized-paris-street?lang=en-US After designing the character shots, capture the scene from the same angle in ue4. Finally combine them.

A&E Project 1 – Character Animation

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 First start with the most important part of the entire animation, which is the fighting scene. I looked for some picture references of fighting with asword. At the same time, these few videos helped me a lot. I designed several motions and… Continue reading A&E Project 1 – Character Animation

A&E Project 1 – Character Rigging P2

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Face rigging Since the head model is modified from the model from the previous project, the face mesh has not changed. Just repeat the same steps for face rigging.

A&E Project 1 – Character Rigging P1

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Body rigging For character binding, I used the automatic binding plugin Advancedskeleton5. Since he has short hair, I’m not going to add overly complicated bones. In the end I integrated the two suits into one rig, and they switched through the display… Continue reading A&E Project 1 – Character Rigging P1

A&E Project 1 – Character hand-drawn texture

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 I mentioned the same style of character textures in the previous project, so I won’t go into details. Project progress – Character hand-drawn texture test I adjusted the UVs to keep them on the same texture. But the problem is that I… Continue reading A&E Project 1 – Character hand-drawn texture

A&E Project 1 – Character modeling P2

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Costumes I’ll start with the main part of the animation, which is the fight scenes.In this part the main character imagines himself to be a warrior, holding a sword. I therefore added a fantasy style element to his attire.Some references were made… Continue reading A&E Project 1 – Character modeling P2

A&E Project 1 – Character modeling P1

The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Head and Body Since the picture style is the same as the previous project, I will modify the head of this character based on the character of the previous project. Using Blender’s sculpting function, I changed the “she” to a “he” while… Continue reading A&E Project 1 – Character modeling P1

A&E Project 1 – Brief and Storyboard

No boy can refuse a perfect stick The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 In this project I want to practice some sword fighting animations. At the same time I wanted to add some interest to the story, so I combined it with a meme. Story board Draft Visual… Continue reading A&E Project 1 – Brief and Storyboard