Project progress – In Game engine – Programming

2022/3/2 In this Collaboration project, I will be responsible for programming in UE4. According to the functions that need to be implemented, I divide the main programs that need to be written into the following pieces: 1. The interactive prompt UI displayed by the trigger Since this is a horizontal game, the character doesn’t actually… Continue reading Project progress – In Game engine – Programming

Project progress – In Game engine – Character

2022/2/2 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Character Since the character’s rig uses the standard skeletal system of the unreal engine, there is not much difficulty in importing the character’s movements into the engine. I just need to set character action and stop action animation. The main problem… Continue reading Project progress – In Game engine – Character

Project progress – Rig and Animation in game

2022/2/20 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Due to the time and some other reasons,This week I rig the character model. This work is less cumbersome than previous rigging, thanks to the advancedskeleton5 plugin. But because of the complexity of the model, I had to modify a lot… Continue reading Project progress – Rig and Animation in game

Project progress – Character hand-drawn texture test

2022/02/10 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 I refer to the arcane picture style. Also, I did research on the technology disclosed by its production company, Fortiche production. Although they aim to achieve a 2d style. But they don’t rely on toon shaders. Unlike the cartoon rendering, Arcane… Continue reading Project progress – Character hand-drawn texture test

Project progress – Character design, etc

2022/2/1 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Basic logic Considering the workload, there will not be too much complicated gameplay in the game part. This way I can focus more on visual effects and animations rather than programming. Character design – First version – Draft The setting of… Continue reading Project progress – Character design, etc

Project Breakdown

2022/1/26 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 We started using a public working version so that we could aggregate ideas from the project. The final division of labor may change depending on the situation, and the final presentation shall prevail. The whole project is divided into two parts:… Continue reading Project Breakdown