2022/3/15 In this blog I will summarise the outcomes of the project, the process and the changes. (Other links of Development-Logs are at the end of this blog.) Firstly here is the final video. And the Following is the process showreel of my part. Team Members 3D Animation – Kaiwen Xiao (k.xiao0120201@arts.ac.uk) Script Character Design… Continue reading Project summary – Collaborative Unit
Category: Collaborative Unit
Project progress – Editing and Effects
2022/3/9 Ziyao was responsible for the character animation, but when the animation was finished I found that I couldn’t import it into UE4. So I had to take another approach. First I render the characters individually in layers. Then I build the scene in UE4. Export the image and then key it and post-process it.… Continue reading Project progress – Editing and Effects
Project progress – In Game engine – Programming
2022/3/2 In this Collaboration project, I will be responsible for programming in UE4. According to the functions that need to be implemented, I divide the main programs that need to be written into the following pieces: 1. The interactive prompt UI displayed by the trigger Since this is a horizontal game, the character doesn’t actually… Continue reading Project progress – In Game engine – Programming
Project progress – In Game engine – Character
2022/2/2 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Character Since the character’s rig uses the standard skeletal system of the unreal engine, there is not much difficulty in importing the character’s movements into the engine. I just need to set character action and stop action animation. The main problem… Continue reading Project progress – In Game engine – Character
Project progress – In Game engine – Scene
2022/2/27 Based on the draft of the previous design, I further built one of the scenes as an effect test. Most of the models are from me and two other team members Ziyao Zhu and Hancheng Shen. (Some models do not have texture drawn yet.) A few comes from the unreal engine store as an… Continue reading Project progress – In Game engine – Scene
Project progress – Rig and Animation in game
2022/2/20 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Due to the time and some other reasons,This week I rig the character model. This work is less cumbersome than previous rigging, thanks to the advancedskeleton5 plugin. But because of the complexity of the model, I had to modify a lot… Continue reading Project progress – Rig and Animation in game
Project progress – Storyboard of interlude animations and New script
2022/2/14 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 I re-discussed the script with teammate Hancheng Shen. (Can be seen in miro.) In addition to that, he drew the storyboard for the opening animation.
Project progress – Character hand-drawn texture test
2022/02/10 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 I refer to the arcane picture style. Also, I did research on the technology disclosed by its production company, Fortiche production. Although they aim to achieve a 2d style. But they don’t rely on toon shaders. Unlike the cartoon rendering, Arcane… Continue reading Project progress – Character hand-drawn texture test
Project progress – Character design, etc
2022/2/1 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Basic logic Considering the workload, there will not be too much complicated gameplay in the game part. This way I can focus more on visual effects and animations rather than programming. Character design – First version – Draft The setting of… Continue reading Project progress – Character design, etc
Project Breakdown
2022/1/26 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 We started using a public working version so that we could aggregate ideas from the project. The final division of labor may change depending on the situation, and the final presentation shall prevail. The whole project is divided into two parts:… Continue reading Project Breakdown