Showreel – 3D Animation Fundamentals

2021/10-2022/01 Showreel: Links to previous Blogs: 12 Principles of Animation Good Animation and “Bad” Animation Bouncing Ball! Solid Posing Ball and Tail Animation Walking in Animation Reference footage and rigs and Intro to Body Mechanics Advanced Body mechanics Phonemes and performance Camera Animation and Camera Movement in the Real World Showreel – 3D Animation Fundamentals

Camera Animation and Camera Movement in the Real World

2021/12/5 We learned how to rig a camera which can be controled more precisely than the original one. It will be very useful in the project. Also practiced some mirror dribbling. In addition to the association parameters, there are also frames obtained by adding surface to the front of the lens.

Reference footage and rigs and Intro to Body Mechanics

2021/11/5 Just a simple exercise. I chose a clip from the Overwatch Animated Short “Dragons” as my reference. I tried to reproduce Genji’s knife drawing. Here is the reference. https://www.youtube.com/watch?v=oJ09xdxzIJQ&t=4s This is a very fast motion in the original, and here is a shot of the slowed down one in project. The actual action is… Continue reading Reference footage and rigs and Intro to Body Mechanics

Walking in Animation

2021/10/28 Just a simple exercise. Walk Cycle The first is walk cycle. I’m not very good at this, but I still tried to create an ’emotional walking’, which is a kind of joyful, relaxed and complacent walking posture. This may seem stupide X( . The rig comes from Christoph (The Stoff) Schoch. https://thestoff.gumroad.com/l/qDidc The move… Continue reading Walking in Animation

Ball and Tail Animation

2021/10/22 A simple exercise and some further research. After the object stops moving, the attachment follows and continues to move. This is the Follow Through in animation. And a temporal dislocation of a subject from another part in the same transformation is called Overlap. The purpose of this animation is to practice both of these… Continue reading Ball and Tail Animation

Solid Posing

2021/10/21 When making action animations, the most common creation method used in 3D animation is Pose to Pose. So it’s important to practice solid poses in 3D animation. Just a couple of stupid exercises here. Here is a combination of two action poses. I want to try something interactive. One punched the other. It was created… Continue reading Solid Posing

Bouncing Ball!

2021/10/14 A simple exercise and some further research. This video includes both Bouncing Ball with Travel and Bouncing Ball Obstacle Course. I chose the first rig to make the first part of bouncing ball animation. (The first rig couldn’t replace the material, so I just replaced the model.) I tried to link the two animations… Continue reading Bouncing Ball!

Good Animation and “Bad” Animation

2021/10/14 Whether 2D animation or 3D animation, they share same animation principles. With the development of CGI technology, 3D animation represented by Disney has become a major mainstream. Its free expression of action and excellent presentation of materials are a big advantage of 3D animation. The addition of various technologies, such as motion capture, has also led… Continue reading Good Animation and “Bad” Animation