2021/11 Title: The reconstruction of narrative structure of traditional film by interactive film Key words: interactive narratives, Narrative structures, Interactive film Part 1: Introduction/ Issue/ topic An interactive film is one in which the viewer can interact with it and influence the events within it. With the release of Black Mirror: Bandersnatch at the end… Continue reading Research Topics – Drafts and processes
Author: Kaiwen Xiao
Character Appeal
2021/11/19 In aesthetics, the uncanny valley is a hypothesized relation between an object’s degree of resemblance to a human being and the emotional response to the object. As the anthropomorphism of a humanoid object increases, the human perception of it changes. The Valley of Terror is the range where human favorability suddenly drops as the robot reaches the… Continue reading Character Appeal
Advanced Body mechanics
2021/11/19 Just a simple exercise.
Film Character and Story Development Breakdown, Research Areas
2021/11/11 Question Take 2 films you enjoy and break down the character development and story development throughout the film: Analyse how the main characters evolve and how the characters drive the story. If there are similarities between your films point this out and why you think they are following a similar structure if so. Big… Continue reading Film Character and Story Development Breakdown, Research Areas
Reference footage and rigs and Intro to Body Mechanics
2021/11/5 Just a simple exercise. I chose a clip from the Overwatch Animated Short “Dragons” as my reference. I tried to reproduce Genji’s knife drawing. Here is the reference. https://www.youtube.com/watch?v=oJ09xdxzIJQ&t=4s This is a very fast motion in the original, and here is a shot of the slowed down one in project. The actual action is… Continue reading Reference footage and rigs and Intro to Body Mechanics
Character Dev in Stories
2021/11/3 Some notes and the post task. Note-The main story arcs Stories as a curve Exposition: introduction of setting, characters, problems Rising action: characters struggling with problems Climax: tense moment of crisis Falling action: movement toward an ending Resolution: final outcome Stories as a circle It can be roughly divided into 2 parts, which is… Continue reading Character Dev in Stories
Walking in Animation
2021/10/28 Just a simple exercise. Walk Cycle The first is walk cycle. I’m not very good at this, but I still tried to create an ’emotional walking’, which is a kind of joyful, relaxed and complacent walking posture. This may seem stupide X( . The rig comes from Christoph (The Stoff) Schoch. https://thestoff.gumroad.com/l/qDidc The move… Continue reading Walking in Animation
Mise-en-Scène
2021/10/27 Here is a brief summary of what I have learnt and some research for the questions. summary “Mise-en-scene, a French term meaning ‘place on stage,’ refers to all the visual elements of a theatriscal production within the space provided by the stage itself.” Is an important part of the creation of animation, film and… Continue reading Mise-en-Scène
Ball and Tail Animation
2021/10/22 A simple exercise and some further research. After the object stops moving, the attachment follows and continues to move. This is the Follow Through in animation. And a temporal dislocation of a subject from another part in the same transformation is called Overlap. The purpose of this animation is to practice both of these… Continue reading Ball and Tail Animation
Solid Posing
2021/10/21 When making action animations, the most common creation method used in 3D animation is Pose to Pose. So it’s important to practice solid poses in 3D animation. Just a couple of stupid exercises here. Here is a combination of two action poses. I want to try something interactive. One punched the other. It was created… Continue reading Solid Posing