Project progress – Character hand-drawn texture test

2022/02/10 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 I refer to the arcane picture style. Also, I did research on the technology disclosed by its production company, Fortiche production. Although they aim to achieve a 2d style. But they don’t rely on toon shaders. Unlike the cartoon rendering, Arcane… Continue reading Project progress – Character hand-drawn texture test

Research Topic_1

2022/2/7 Area 1: Audiovisual Combination and Expression in Experimental Animated Music Video In this area I want to study the application of abstract elements in experimental animated music videos. Émile Benveniste believes that there is a mutual translation relationship between different symbol systems. Nietzsche believes that music can produce metaphorical pictures and has the ability… Continue reading Research Topic_1

Project progress – Character design, etc

2022/2/1 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Basic logic Considering the workload, there will not be too much complicated gameplay in the game part. This way I can focus more on visual effects and animations rather than programming. Character design – First version – Draft The setting of… Continue reading Project progress – Character design, etc

Project Breakdown

2022/1/26 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 We started using a public working version so that we could aggregate ideas from the project. The final division of labor may change depending on the situation, and the final presentation shall prevail. The whole project is divided into two parts:… Continue reading Project Breakdown

Direction of Interest for the Project

2022/1/21 Styles of Animation —— Stylize rendering Examples:Fortiche production (Arcane) /Pinkman.tv … Scene Illustration as the background, rely on the drawing to achieve a choice of picture priorities.   Distant and secondary objects can be summarized using brush strokes rather than simple models. Images are projected onto simple models to enhance the spatial effect. Character PBR render… Continue reading Direction of Interest for the Project

Project Breif

2022/1/19 Since it is only an initial plan, some parts will be changed in the future. There will eventually be a full project summary. INTRODUCTION Project Members: Kaiwen Xiao, Ziyao Zhu,Hancheng Shen Final form Horizontal exploration game with 3D interlude animation Explore in a 3D horizontal scene (based on a 2D horizontal view but the… Continue reading Project Breif

Showreel – 3D Animation Fundamentals

2021/10-2022/01 Showreel: Links to previous Blogs: 12 Principles of Animation Good Animation and “Bad” Animation Bouncing Ball! Solid Posing Ball and Tail Animation Walking in Animation Reference footage and rigs and Intro to Body Mechanics Advanced Body mechanics Phonemes and performance Camera Animation and Camera Movement in the Real World Showreel – 3D Animation Fundamentals

Research Topic – The reconstruction of narrative structure of traditional film by interactive film

2021/12-2022/1 Recorded presentation Research Posts Links: Research Topic -The reconstruction of narrative structure of traditional film by interactive film Research Topics – Drafts and processes Weekly Tasks and Notes Links: The history of Film, Animation and VFX About Disney Hyperrealism Politics in Film and Media Mise-en-Scène Character Dev in Stories Film Character and Story Development… Continue reading Research Topic – The reconstruction of narrative structure of traditional film by interactive film

Camera Animation and Camera Movement in the Real World

2021/12/5 We learned how to rig a camera which can be controled more precisely than the original one. It will be very useful in the project. Also practiced some mirror dribbling. In addition to the association parameters, there are also frames obtained by adding surface to the front of the lens.