2022/3/15 In this blog I will summarise the outcomes of the project, the process and the changes. (Other links of Development-Logs are at the end of this blog.) Firstly here is the final video. And the Following is the process showreel of my part. Team Members 3D Animation – Kaiwen Xiao (k.xiao0120201@arts.ac.uk) Script Character Design… Continue reading Project summary – Collaborative Unit
Author: Kaiwen Xiao
Project progress – Editing and Effects
2022/3/9 Ziyao was responsible for the character animation, but when the animation was finished I found that I couldn’t import it into UE4. So I had to take another approach. First I render the characters individually in layers. Then I build the scene in UE4. Export the image and then key it and post-process it.… Continue reading Project progress – Editing and Effects
Research Topic_2
2022/3/10 Audiovisual Combination and Expression in Experimental Animation I would like to study the inter-translation between the language of visual and the language of music in Experimental Animation. I would investigate how this musical visualization drives narrative, or emotional reinforcement. It will be based on the case analysis and content analysis.The focus is to analyze… Continue reading Research Topic_2
Draft of one assignment
Project progress – In Game engine – Programming
2022/3/2 In this Collaboration project, I will be responsible for programming in UE4. According to the functions that need to be implemented, I divide the main programs that need to be written into the following pieces: 1. The interactive prompt UI displayed by the trigger Since this is a horizontal game, the character doesn’t actually… Continue reading Project progress – In Game engine – Programming
Project progress – In Game engine – Character
2022/2/2 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Character Since the character’s rig uses the standard skeletal system of the unreal engine, there is not much difficulty in importing the character’s movements into the engine. I just need to set character action and stop action animation. The main problem… Continue reading Project progress – In Game engine – Character
Project progress – In Game engine – Scene
2022/2/27 Based on the draft of the previous design, I further built one of the scenes as an effect test. Most of the models are from me and two other team members Ziyao Zhu and Hancheng Shen. (Some models do not have texture drawn yet.) A few comes from the unreal engine store as an… Continue reading Project progress – In Game engine – Scene
Project progress – Rig and Animation in game
2022/2/20 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Due to the time and some other reasons,This week I rig the character model. This work is less cumbersome than previous rigging, thanks to the advancedskeleton5 plugin. But because of the complexity of the model, I had to modify a lot… Continue reading Project progress – Rig and Animation in game
Mechanical Modelling and Animation
2022/2/11 In this lesson we practice more mechanical animations. The main exercise made a “Useless Machine.” I exported it to GIF so the picture quality might be a little bit bad. I designed the device in the box to be a baseball batter.What this exercise does is let us practice mastering the rhythm of mechanical… Continue reading Mechanical Modelling and Animation
Project progress – Storyboard of interlude animations and New script
2022/2/14 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 I re-discussed the script with teammate Hancheng Shen. (Can be seen in miro.) In addition to that, he drew the storyboard for the opening animation.