Research Topic_2

2022/3/10 Audiovisual Combination and Expression in Experimental Animation I would like to study the inter-translation between the language of visual and the language of music in Experimental Animation. I would investigate how this musical visualization drives narrative, or emotional reinforcement. It will be based on the case analysis and content analysis.The focus is to analyze… Continue reading Research Topic_2

Project progress – In Game engine – Programming

2022/3/2 In this Collaboration project, I will be responsible for programming in UE4. According to the functions that need to be implemented, I divide the main programs that need to be written into the following pieces: 1. The interactive prompt UI displayed by the trigger Since this is a horizontal game, the character doesn’t actually… Continue reading Project progress – In Game engine – Programming

Project progress – In Game engine – Character

2022/2/2 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Character Since the character’s rig uses the standard skeletal system of the unreal engine, there is not much difficulty in importing the character’s movements into the engine. I just need to set character action and stop action animation. The main problem… Continue reading Project progress – In Game engine – Character

Project progress – Rig and Animation in game

2022/2/20 The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311 Due to the time and some other reasons,This week I rig the character model. This work is less cumbersome than previous rigging, thanks to the advancedskeleton5 plugin. But because of the complexity of the model, I had to modify a lot… Continue reading Project progress – Rig and Animation in game

Mechanical Modelling and Animation

2022/2/11 In this lesson we practice more mechanical animations. The main exercise made a “Useless Machine.” I exported it to GIF so the picture quality might be a little bit bad. I designed the device in the box to be a baseball batter.What this exercise does is let us practice mastering the rhythm of mechanical… Continue reading Mechanical Modelling and Animation