The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 I mentioned the same style of character textures in the previous project, so I won’t go into details. Project progress – Character hand-drawn texture test I adjusted the UVs to keep them on the same texture. But the problem is that I… Continue reading A&E Project 1 – Character hand-drawn texture
Author: Kaiwen Xiao
A&E Project 2 – Character Rigging
Body rigging I used the automatic rigging plugin Advancedskeleton5. Nothing else special. The hair and the rope on the chest are not bound because of the dynamics to be added. Face rigging The previously mentioned eyes are not suitable for applying automatic binding due to their different structures.It works by building a virtual sphere to… Continue reading A&E Project 2 – Character Rigging
A&E Project 1 – Character modeling P2
The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Costumes I’ll start with the main part of the animation, which is the fight scenes.In this part the main character imagines himself to be a warrior, holding a sword. I therefore added a fantasy style element to his attire.Some references were made… Continue reading A&E Project 1 – Character modeling P2
A&E Project 1 – Character modeling P1
The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Head and Body Since the picture style is the same as the previous project, I will modify the head of this character based on the character of the previous project. Using Blender’s sculpting function, I changed the “she” to a “he” while… Continue reading A&E Project 1 – Character modeling P1
A&E Project 2 – Texture
Textures in this style are not as complex as those in previous projects. But it needs special treatment in some places. For the overall material I use Maya’s default surfaceShader. This means I don’t need to worry about lighting, but I need to draw shadows myself to differentiate the structure. In the jaw area, two… Continue reading A&E Project 2 – Texture
A&E Project 2 – Character Design and Modeling
Character Design Since it is a flat style picture, I tried to combine the character style with the Japanese celluloid anime style. In this project I tried to use a dynamic system, so I can try to start with short hair with a simple structure. Character Modeling Models in this style are quite different from… Continue reading A&E Project 2 – Character Design and Modeling
A&E Project 2 – Learning Objectives
First of all, the tentacles and hair of octopus will appear in the preliminary idea. Hence the need to experiment with the dynamics of the application.Experiment with different styles of materials and movements. The second is the picture effect and editing style.Try to use some more stylized materials, combined with different techniques such as 2d.
A&E Project 2 – Brief
According to the original plan, the content of this project will be used as an experiment of picture style and editing style. A&E Project 2 – Draft Extend the concept of a single character to multiple characters, extending the aquarium theme. Each character has sea creatures that symbolize its characteristics. This project will be made… Continue reading A&E Project 2 – Brief
A&E Project 1 – Brief and Storyboard
No boy can refuse a perfect stick The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 In this project I want to practice some sword fighting animations. At the same time I wanted to add some interest to the story, so I combined it with a meme. Story board Draft Visual… Continue reading A&E Project 1 – Brief and Storyboard
A&E Project 2 – Draft
2022/4/20 https://miro.com/app/board/uXjVO3eTrdM=/?share_link_id=334545020205 The focused part 1.Physical Gravity Effect / Dynamics For this project I want to learn to use physical effects applied to clothing or hair. Such as long hair, skirts, and decorations on clothes. 2.Stylized rendering and compositing In the last project, I experimented with the visual style of Arcane, trying to combine 3d parts… Continue reading A&E Project 2 – Draft