Aquarium – Teaser This blog will summarise the outcomes of the project and the process. First is the final video. Then the process showreel. Links to process blogs A&E Project 2 – Draft A&E Project 2 – Learning Objectives A&E Project 2 – Brief A&E Project 2 – Character Design and Modeling A&E Project 2… Continue reading Project summary – Advanced & Experimental Project 2
Author: Kaiwen Xiao
A&E Project 2 – Editing and Effects
According to the needs of the picture, I drew some relatively flat and simple backgrounds. Due to the material, there is almost no need to worry about the fusion of the picture. Also added some 3d geometry style objects. I used AE to make some MG animations to enrich the scene. The effect is as… Continue reading A&E Project 2 – Editing and Effects
A&E Project 2 – Dynamic
There are two parts to this character that use dynamics. The ropes for the hair and the sweater, respectively. Initially I tried using bones and an Ik controller for dynamic effects. Since the front hair is not separated and the back hair is a complete piece, the effect is not very good. Then I used… Continue reading A&E Project 2 – Dynamic
Project summary – Advanced & Experimental Project 1
No boy can refuse a perfect stick In this blog I will summarise the outcomes of the project and the process. Firstly here is the final video. And the Following is the process showreel. Links to process blogs A&E Project 1 – Brief and Storyboard A&E Project 1 – Character modeling P1 A&E Project 1… Continue reading Project summary – Advanced & Experimental Project 1
A&E Project 1 – Editing and Effects
First I tried to post-process all the sequences to make them more stylized. Then refine some 2D effects. The final editing is done.
A&E Project 1 – Scene
Due to the focus on characters and animation, the scenes in this animation use online resources. https://www.unrealengine.com/marketplace/en-US/product/stylized-paris-street?lang=en-US After designing the character shots, capture the scene from the same angle in ue4. Finally combine them.
A&E Project 1 – Character Animation
The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 First start with the most important part of the entire animation, which is the fighting scene. I looked for some picture references of fighting with asword. At the same time, these few videos helped me a lot. I designed several motions and… Continue reading A&E Project 1 – Character Animation
A&E Project 1 – Character Rigging P2
The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Face rigging Since the head model is modified from the model from the previous project, the face mesh has not changed. Just repeat the same steps for face rigging.
A&E Project 1 – Character Rigging P1
The progress of the project will be updated in the links below: https://miro.com/app/board/uXjVO3k-_ME=/?share_link_id=831565496871 Body rigging For character binding, I used the automatic binding plugin Advancedskeleton5. Since he has short hair, I’m not going to add overly complicated bones. In the end I integrated the two suits into one rig, and they switched through the display… Continue reading A&E Project 1 – Character Rigging P1
A&E Project 2 – Character Animation
Based on the reference of related style videos, I designed an action that has the nature of a music video. There is no particularly coherent connection between these actions, but they express the same theme. Interspersed with empty mirrors in these actions can create an atmosphere.