The project process is also followed up in the miro link.
https://miro.com/app/board/uXjVPNxHetU=/?share_link_id=100348992801
Textures in this style are not as complex as those in previous projects. But it needs special treatment in some places.
For the overall material I use Maya’s default surfaceShader. This means I don’t need to worry about lighting, but I need to draw shadows myself to differentiate the structure.



In the jaw area, two color separations are used in this part to allow it to distinguish both the shade and the structure.

For the hair I used nodes and made it two different colors on the front and back.


This style does not take into account real light and shadow.