Project Breif

2022/1/19

Since it is only an initial plan, some parts will be changed in the future. There will eventually be a full project summary.

INTRODUCTION

Project Members: Kaiwen Xiao, Ziyao Zhu,Hancheng Shen

Final form

Horizontal exploration game with 3D interlude animation

Explore in a 3D horizontal scene (based on a 2D horizontal view but the player is actually in a 3D scene with a camera focus on the character.) The player can interact with the objects in the scene by using key items. The story will be driven through a combination of game interaction and interlude animations. Finally gather clues and uncover the truth.

The game will be made using Unreal Engine and the animation will be done using Maya.

Reference:

This War of Mine pe Steam
This War of Mine
Metroid Dread: Wide Beam Location - How To Open Wide Beam Doors - Nintendo  Life
Metroid Dread

Synopsis

Story:

The girl has a happy family and childhood. One day she found her familiar living environment began to be different, her father and other people inexplicably missing, items destroyed. Through exploration, the player will follow her point of view to discover why things are different and the truth behind the world.

Truth:

The place where the girl lived was destroyed by a war. Knowing that the destruction of the city is inevitable and that there is no escape, the girl’s father prays to the “deity” to protect his child. The “deity” created a vision for his daughter. In the illusion, the girl could not see the ruins and dead people around him, but could only perceive the normal living environment. She lived in the ruins of the vision and grew up.

Explore the girl’s living environment, gradually discover the cause of the disaster and what her father did for her, improve the overall picture of the event, and retrieve memories. The choice is to face reality or accept the illusion.

VISUAL STYLE

Stylize rendering

Reference: Fortiche production (Arcane) /Pinkman.tv …

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Scene

Illustration as the background, rely on the drawing to achieve a choice of picture priorities.  

Scenes from Arcane

Distant and secondary objects can be summarized using brush strokes rather than simple models.

Images are projected onto simple models to enhance the spatial effect.

Character

PBR render with hand-drawn texture.

Use hand-painted materials to represent the relationship between light and shade. Instead of just depending on the size and lighting of the model.

Through the combination of hand-painted materials and hand-painted scenes, a stylized picture is formed.  

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