FMP – Character Rigging

The project process is also followed up in the miro link.

https://miro.com/app/board/uXjVPNxHetU=/?share_link_id=100348992801

Body rigging

I used the automatic rigging plugin Advancedskeleton5. Nothing else special. The hair and the rope on the chest are not bound because of the dynamics to be added.

character 1
character 2
character 3

Face rigging

The previously mentioned eyes are not suitable for applying automatic binding due to their different structures.
It works by building a virtual sphere to find the center of rotation.

But there are still problems at some angles, so creating a separate rig that translates rather than rotates would be more suitable for this type of model.

Some small objects, such as flowers, also need to be rigged.

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