FMP – Character Design and Modeling

The project process is also followed up in the miro link.

https://miro.com/app/board/uXjVPNxHetU=/?share_link_id=100348992801

There are three main characters that appear in this animation, the girl, the neighbour robot and the supervillain robot.

Character 1: The Girl

Character Design

Since it is a flat style picture, I tried to combine the character style with the Japanese celluloid anime style.

In this project I tried to use a dynamic system, so I can try to start with short hair with a simple structure.

Character Modeling

Models in this style are quite different from other types in the face. I researched some models online.

https://sketchfab.com/3d-models/3d-stylize-handpainted-a1e7b3b1ba244d699b13574effffe9a9

The biggest difference is the structure of the eyes, which are not spherical in the usual sense. The iris part is a disc. There is no eyeball structure, and the white part of the eye relies on a concave surface to provide color.

The reason for this should be to make the model look in the anime style from the side.

Referring to this structure I made similar eyes. But how to rig the face in this kind of eyes is a problem.

The final model is as follows.

Character 2&3: The Neighbour Robot and the Supervillain Robot

Except for the girl character, the other characters are robots. This fits in with the AI-themed story background. Different electronic devices are used as heads as the main way to distinguish them from each other. Character Design references to the anime FLCL and music game Cytus II.

FLCL
Cytus II

The main parts of the robot’s body are of the same design, distinguished mainly in the two parts of the head and the clothing. This way they can use the same rig, by simply replacing parts of the model. The Neighbour Robot is designed as follows.

I replaced my clothes with suits to fit the identity of a regulator. I tried to replace the head with a different one.

The final choice was to use the camera.

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