Project progress – In Game engine – Scene

2022/2/27

Based on the draft of the previous design, I further built one of the scenes as an effect test.

draft of the living-room design

Most of the models are from me and two other team members Ziyao Zhu and Hancheng Shen. (Some models do not have texture drawn yet.) A few comes from the unreal engine store as an alternative. They will be replaced if time permits.

https://www.unrealengine.com/marketplace/zh-CN/product/stylized-medieval-house

In addition to the normal room scene, according to the script, I also needed to make the destroyed room. This is basically done by adjusting the lighting, toning in Game Engine, and flipping the model upside down.

Partially used model:
www.unrealengine.com/marketplace/en-US/product/alchemist-s-house
www.unrealengine.com/marketplace/en-US/product/stylized-medieval-house

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