2022/2/20
The progress of the project will be updated in the links below:
https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311
Due to the time and some other reasons,This week I rig the character model. This work is less cumbersome than previous rigging, thanks to the advancedskeleton5 plugin. But because of the complexity of the model, I had to modify a lot of skins myself.
As for the facial features, the eyelid animation will cause serious deformation of the model, so I have to modify and texture according to the situation in the future.


Regarding the dress section, not much has been done due to the fact that there are basically no shots in the animation storyboard and the expected use of physics systems in the game engine.
It’s worth noting that in order for the RIG to be perfectly compatible with the game engine, I needed to create a skeleton specifically for the engine. This means I need to modify the skin weights again.
