Project progress – Character design, etc

2022/2/1

The progress of the project will be updated in the links below:

https://miro.com/app/board/uXjVORyiTjw=/?invite_link_id=997711915311

Basic logic

Considering the workload, there will not be too much complicated gameplay in the game part. This way I can focus more on visual effects and animations rather than programming.

Character design – First version – Draft

The setting of the story is an alternate worldview of the Western world in the 19th century. The overall style will also incorporate steampunk elements.

The character was born into an ordinary family. A good education and a happy life.
In terms of hairstyle, I initially envisioned it as short hair or coiled hair. On the one hand, it can reflect the gentle character. On the other hand, such hair avoids long hair and braids that require complex animations to be considered.

For clothing, I will refer to classical style or gothic style, etc. Considering the complexity of the model, I would avoid complicated decorations such as lace trim. Alternatively, I can try to solve this problem by using a paint map.

Scene design – Reference

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