2021/10/14
It’s just some notes.
Appeal
- Adjust proportions, such as zooming in or out of different parts, to exaggerate the character’s personality
- Different characters use different shapes to add features
- Simplify and highlight features to facilitate painting
Staging
The whole performance should be divided into sections, and the order and time of attention of the audience should be controlled to avoid the confusion caused by excessive competition.
Pay attention to camera controls, such as large movements at a distance; Close range expression emotion and so on. Also pay attention to the location of the main activities. The main action of the scene should be clear, simple, and tense, and not be replaced by anything else that’s going on. Note the order in which key actions are completed.
Arcs
Most living things, except machinery, follow a circular path. Such as the rise and fall of walking, the swing of the arm and nearly all the basic movements.
Timing
The personality and nature of an animation is greatly influenced by the number of frames between each major action. Depending on the number of frames, the emotions and scenes expressed will also appear different.
Standard film: 24fps
- Drawing on “ones”: One frame per image. It is suitable for fast movements or a series of complex movements.
- Drawing on “twos”: Two frames per image. It’s more common.
And so on. Animators should adjust the workload for different situations.
Anticipation
Help or guide the audience to more easily accept the following action.
- The Anticipation can be appropriately exaggerated, but can not distract the audience too much attention.
- Direct player focus to create a different expected experience.
- The same kind of Anticipation has different levels of characteristic action according to the content to be expressed.
Solid Drawing
Draw characters with a sense of volume, weight, and balance. Perspective is also important. Don’t distort it too much.
Exaggeration
Exaggeration needs to summarize the characters’ thoughts and actions and other characteristics, which can enhance the expression or appeal and further deepen the impression on the audience.
Secondary Action
Can assist the main movement to express different emotions, or enhance the expression.
Slow In & Slow Out
Almost all movements start slowly building up speed and then slow down to complete the movement. Add more subdivisions where necessary to achieve the feeling of slow in and slow out.
Squash & Stretch
Keep volume consistent! Choose the right time to use, do not overuse.
- The more deformed the object, the softer it looks.
- The less deformed the object, the harder it looks.
Straight Ahead & Pose to Pose
Straight Ahead: Draw directly in sequence, more suitable for unpredictable animations such as flames.
Pose to Pose: Keyframe first and then fill, the control is more integrated and global, suitable for actions with clear boundaries, or circular animation, etc.
Overlapping & Follow Through
- Follow Through: The delay of the appendages to Follow and continue moving after the subject stops moving
- Overlapping Action:A temporal dislocation of a subject from another part in the same transformation
After the subject begins to move, the affiliated objects follow in turn. When the subject stops, the affiliated objects continue to move due to inertia and stop in turn.